


Whatever you choose, it quickly becomes important to take a moment to upgrade them over time. The near-constant expansion to the weapons, devices and ships that you can pilot leads to more than substantial room to experiment with everything in an effort to discover what setup works best for you. These weapons don’t overheat, and, beyond this, you can soon arm yourself with homing rockets and equip devices that can temporarily make your ship invisible or emit a shockwave to disrupt nearby enemies. That will let you choose which primary and secondary weapons to load your ship with, whether they unleash laser, plasma or ballistic projectiles needing to be taken into given that each criminal has a specific weakness. The game could certainly have done with some more evasive acrobatics, but the fluidity of your general movement lends itself well to deliver on the arcade-like experience.īefore each mission you will have the chance to choose which ship to pilot, with more, unsurprisingly, becoming available to you as you progress through the game. With the Left Stick used to steer and different directions on the Right Stick for boosting, to cut your speed, and barrel rolling left or right, it’s simple enough for anyone to learn. Your ship’s easy to manoeuvre through the stars, too. These are far more hardened foes, with sturdier hulls, restorative shields and other tricks under the hood of their ships to make it harder for you to obliterate them. While the standard space pirates that you encounter can easily be gunned down to smithereens, you will also come face-to-face with the galaxy’s most wanted criminals.

Whichever contract you are handed, it won’t come as a surprise that you will largely spend your time dogfighting with your enemies. These can see you use a Nivelian satellite to locate survivors in a rescue mission, chase down smugglers, race between checkpoints that have velocity amplifiers that overcharge your engine, or defend hulking spaceships from raiding bandits as it moves towards its destination. The Neox sector has been torn apart by war over a substance called Glow, or “Mhaan-Tiq” as the natives refer to it, and your contracts will more often than not see you helping mining companies and colony worlds to earn some coin. These are relatively bitesize in approach, which is something that is both understandable given its mobile origins but sees their structure equally well suited to playing on the move with Nintendo Switch. The fringe world that you explore is constantly terrorised by ruthless crime lords, and, as you start to hunt down the Gr’Gath pirates that are believed to be behind the colossal attack, you take on missions across the Neox sector as you work through the game’s three acts. And, while this sci-fi action shooter becomes yet another mobile port to land on the Nintendo eShop for the portable home console, it is the most technically impressive by far. The disaster, which is remembered as “The Shattering,” is the impetus that drives your flight among the stars in this Nintendo Switch release. There is a lot of money to be made in Manticore: Galaxy on Fire, but, when delegates at an interplanetary peace conference to talk about the Neox sector’s future are murdered when a whole planet unexpectedly explodes, it falls to you to work out who was responsible.

The mercenary carrier patrols the Neox sector and, hired as their latest recruit, you must help them to complete contracts to earn your keep. When Indigo Brink pirates ambush your ship and take all of its systems offline, Saya and Kyyrrk respond to your distress signal and escort you back to the Manticore. It’s time to make your stand beyond the stars.
