


(This variant was abandoned more quickly than the others, due to being considered bastard.) (This variant was more common than the Cynical Cop, as its results were less disruptive.) Random Cop Results are randomized. (Once the Cop discovers their reliability, they may stop investigating, as all results are equally useless.) Naive Cop Sees everyone as Town-aligned. (Once the player realizes they are Inverse, they can produce effective results by reporting the opposite of what they discover.) Cynical Cop Sees everyone as non-town (or as a member of an anti-town faction). Inverse Cop Results are the opposite of what they should be. Reliable Cop Results are accurate (unless another player's power role interferes with them). Historically, as a form of weakening the role, it was very common for Cops to be a Cop of unknown reliability, a Cop possessing a Hidden aspect to their role that affected their results as follows: Alternatively, some moderators give vague "guilty/not guilty" results, where Town are always "not guilty" and Werewolves and Mafia are always "guilty", but where the reply for third-party roles is unknown.

Slightly less common is a Faction Cop, who learns its target's exact faction or win condition rather than simply getting a yes/no answer. When checking for a specific faction other than Town or Mafia, the role is normally renamed "Seer" when checking for Werewolves, " FBI Agent" when checking for Serial Killers or for third-parties in general. Non-Town players rarely have much use for a Cop, but in multiball games, it may be useful to find members of the opposing groupscum faction, and when there is a Traitor, it may be useful to find members of your own faction.Ī very common variation is for a Cop to check to see if a player is a member of one specific anti-town faction, typically the Mafia, rather than checking whether a player is Town-aligned. a Cop will get a "Not Town" result on a Town Miller) interference from a deceptive role is the only way in which the standard variant of a Cop can produce incorrect or misleading results. However, some roles which interfere with Cop results (such as Miller) will outright produce misleading results (e.g. by a Roleblocker or due to investigating an Ascetic player), the Cop will get a no result PM (which is distinct from the "Town" and "Not Town" results). guaranteed to be accurate unless some other player's power role interferes with the investigation. This Cop variant will return results of the form "Town" or "Not Town" (regardless of whether it is named "Cop" or "Seer" both names are acceptable in a Normal) it cannot distinguish between players who belong to different anti-town and third-party factions. The standard, Normal, variation of a Cop can investigate one player each Night the target is not informed of the investigation.
